Mermonkeys. No Mere Monkeys (2024)

Mermonkeys, No Mere Monkeys is a Story Quest in Bloons TD 6, added in Version 44.0 alongside the Mermonkey. It involves two subquests consisting of challenges involving the Mermonkey, with one being a brief introduction to the Mermonkey with trivial interaction, and one which involves genuine interaction with Mermonkeys to beat Peninsula up to Round 90. It requires Level 40 to unlock. Upon completing the quest, the rewards three Mermonkey Insta-Monkeys of Tier 3 (3-0-0 Merm, 0-3-0 Merm, 0-0-3 Merm) and 2500 Mermonkey XP.

Contents

  • 1 Quests
    • 1.1 Quest 1: Patch With the Knowledge
    • 1.2 Quest 2: Scoop with the Fieldwork
    • 1.3 Epilogue
  • 2 Linear Storyline
    • 2.1 Other Images
  • 3 Strategy
    • 3.1 Summary
    • 3.2 Tips
  • 4 Version History
  • 5 Trivia

Quests[]

Quest 1: Patch With the Knowledge[]

Quest 1: Patch With the Knowledge

Luminous Cove

Mermonkeys. No Mere Monkeys (2)

Medium Difficulty

Monkeys Available:

3-3-3

Mermonkeys. No Mere Monkeys (4)

Max Monkeys:
Default

Mermonkeys. No Mere Monkeys (5)

Start Round:
1

Mermonkeys. No Mere Monkeys (6)

Starting Cash:
650

Mermonkeys. No Mere Monkeys (7)

End Round:
7

Mermonkeys. No Mere Monkeys (8)

Starting Lives:
150

ModifiersRules

Mermonkeys. No Mere Monkeys (9)

Monkey Knowledge Disabled

Mermonkeys. No Mere Monkeys (10)

Powers Disabled

Mermonkeys. No Mere Monkeys (11)

No Continues

Mermonkeys. No Mere Monkeys (12)

Double Cash Disabled
Learn about Mermonkeys
~ Quest description
File:QuestMermonkey1.png
Mermonkeys. No Mere Monkeys (13)

Patch will introduce the Mermonkey to the player once the quest begins.


Patch: Mermonkeys! Most Monkeys only know about them from after school cartoons and story books, but here they are in real life!
Patch: What I can tell you is that they can go on land or water, but they see much farther when placed on water. They're certainly more at home there.
Patch: Their tridents look sharp which should make them good against grouped Bloons. Let's see if that theory holds any water!
~ "Mermonkeys, No Mere Monkeys" Quest introduction

Round 1 is played and the player observes the Mermonkey beat a bunch of Reds. Automatically, the first Mermonkey upgrades to Riptide Champion.


Patch: That Mermonkey just upgraded to Tier 3 on the middle path!
Patch:I can feel the chill in the air! Their tridents now have an icey, magical aura. The tridents will freeze Bloons and a magical wave grows as the projectiel travels.
Patch: This is quite exciting! I want to see if the wave breaks when it gets too big or hits something.
~ "Mermonkeys, No Mere Monkeys" Round 2 Beginning

Player observes part of a modified Round 2. Patch comments about the waves.


Patch: You could surf on those waves! Amazing!
~ "Mermonkeys, No Mere Monkeys" Round 2 Mid-Interruption

Continues Round 2. Round 3 begins. A new Mermonkey appears and the second Mermonkey upgrades to Abyss Dweller.


Patch: Woah! That Mermonkey just called a monster up from the depths! Those are some slimy looking tentacles. My PhD in Abyssal Creature Biology is being put to good use!
Patch: From the 8 tentacles I can tell each one indepdenently targets Bloons in front of them. They'll slam down in a 360 degree ring dealing massive damage. This means the creature's power can be maximized when surrounded by Bloons.
Patch: That Mermonkey has upgrades from the bottom path too, so it can see Camo Bloons. That's lucky, as a Camo rush is about to come out.
~ "Mermonkeys, No Mere Monkeys" Round 3 Beginning

Player observes a modified Round 3. A new Mermonkey appears and upgrades into Alluring Melody.


Patch: Another Tier 3! This time on the bottom path. That Mermonkey will produce a melody when Bloons are nearby, entrancing them into a spiral so other Mermonkeys can target them.
Patch: At higher levels the Mermonkey will be able to project the sound through a magic conch, moving the center of the trence if they wish.
Patch: Sounds great huh? Let's see it in action!
~ "Mermonkeys, No Mere Monkeys" Round 4 Beginning

After beginning Round 4, Patch adores the music. She seems soothed by the music, yet not under the influence of the soundwaves.


Patch: That music... it's, so... calming.
~ "Mermonkeys, No Mere Monkeys" Round 4 Mid-Interruption

Play the rest of Round 4, and then every other round. Player still cannot interact with anything. But Patch comes back once the player wins.


Patch: Oh I dozed off. I hope I didn't miss anything! Hey Scoop, can you do some field research for me please? Some Mermonkeys were spotted along the coast near their only known home.
Scoop: Sure thing Patch, I'll get the scoop!
~ "Mermonkeys, No Mere Monkeys" Win

The custom message "Like magic! You and the Mermonkeys defeated the Bloons on Luminous Cove!" is in the victory screen. Not possible to lose in this sub-quest.

Quest 2: Scoop with the Fieldwork[]

Quest 2: Scoop with the Fieldwork

Peninsula

Mermonkeys. No Mere Monkeys (15)

Hard Difficulty

Monkeys Available:

4-4-4

Mermonkeys. No Mere Monkeys (40)

Max Monkeys:
Default

Mermonkeys. No Mere Monkeys (41)

Start Round:
45

Mermonkeys. No Mere Monkeys (42)

Starting Cash:
3000

Mermonkeys. No Mere Monkeys (43)

End Round:
90

Mermonkeys. No Mere Monkeys (44)

Starting Lives:
100

ModifiersRules

Mermonkeys. No Mere Monkeys (45)

Monkey Knowledge Disabled

Mermonkeys. No Mere Monkeys (46)

Powers Disabled

Mermonkeys. No Mere Monkeys (47)

No Continues

Mermonkeys. No Mere Monkeys (48)

Double Cash Disabled
???
~ Quest description
File:QuestMermonkey2.png
File:Merm quest2.png

Scoop tells player about the Mermonkeys joining the battle to stop the bloons. He doesn't talk about the other defenses but there is a 0-3-0 Bouncing Bullet, a 0-0-0 Heli, two 2-0-0 Advanced Intels, a 4-0-0 Aircraft Carrier, and on the left are all uncrosspathed T3 Mermonkeys in a messy vertical line, sequentially ordered by upgrade path ordinal.


Scoop: You made it! These Mermonkeys have emerged from their magical cave to help stop the Bloons. We can't let the Bloons discover the entrance so let's stop them here!
Scoop: The Battle is well underway, but the Monkeys need your strategic help to guarantee victory.
~ "Scoop with the Fieldwork" introduction

Upon joining, the player will be confronted with the aforementioned pre-placed towers with $3000 starting cash, 100 lives, and no MK. Played on Hard on the map Peninsula, beating Rounds 45-90 is required. All towers are enabled except that Mermonkeys are limited to 4-4-4 crosspaths, which is odd given that the Mermonkey is meant to be the main highlight of the quest.

After Round 63 is beaten, Scoop comments on the Mermonkey.


Scoop: These photographs I'm getting of these incredibly rare Monkeys will win me National Monkeygraphic Photographer of the Year!
~ Scoop happy about the performance of Mermonkeys

Beating the ZOMG layer on Round 80 makes Scoop cheer about the ZOMG's destruction.


Scoop: Yehaa! Take that ZOMG!
~ Scoop happy about the performance of Mermonkeys

After winning this sub-quest, Scoop is righteously happy.


Scoop: The Mermonkeys are concerned that the Bloons were able to get so close. I think they're going to return to join the fight!
~ Scoop happy about the performance of Mermonkeys

Custom win message in the victory screen is present. It reads "You and the Mermonkeys defeated the Bloons on Peninsula! Scoop was there too!".

Epilogue[]

There is no extra ending dialogue. Upon the first completion, the player can now access the chest, which unlocks an assortment of rewards:

  • Three Insta-Monkeys of the Mermonkey: 3-0-0, 0-3-0, and 0-0-3.

Linear Storyline[]

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Other Images[]

Lose

Strategy[]

Summary[]

The first sub-quest is pointless to strategize, except it just takes a few minutes to play through.

The second sub-quest, however, is actually strategic. Use any applicable defense to defend against Peninsula Hard with pre-added towers as extras. May be helpful to take advantage of the extra Mermonkeys and also add ice platforms via Arctic Wind.

Tips[]

  • TBA

Version History[]

44.0
  • Introduced

Trivia[]

• Oddly, the second Insta-Monkey is an Arctic Knight, not a Riptide Champion. This is likely a Ninja Kiwi Developer oversight.

vde

Quests in Bloons TD 6
Tales

Mermonkeys, No Mere Monkeys · Super Dartling Bros · A Strange Bloonomaly · Epic Beast Quest · New Dart Just Dropped · A Slimey Expedition · Scoop's Tall Tale

Challenges

Protect The Yacht · Bloons TD 6 Birthday Party · Keep Up With Biker Bones! · Grow Less Than Galaxili! · Patch's Cheap CHIMPS Challenge

Tutorials

Hug a Bloon · Psi Insight! · Quincy, Student of Quincy · Trial by Fire · Royal Tank Academy · Blade Sauda Nowhere · Striker Instruction! · Drone Flying 101 · Tinkerer's Tutorial · Obyn's Gardening School · Brickell Bootcamp · A Guide to the Book of Spirits · One Stop Pop Shop · Striken BAD

Experiments

MOAB Madness · Fast Upgrades · Phayze One · Intense Bloon Rounds

vde

Mermonkey
BTD6 era
Tower

Mermonkey

Upgrades
Path 1

Trident Efficiency · Trident Swiftness · Abyss Dweller · Abyssal Warrior · Lord of the Abyss

Path 2

Sharper Prongs · Tidal Chill · Riptide Champion · Arctic Knight · Popseidon

Path 3

Echosense Precision · Echosense Network · Alluring Melody · Symphonic Resonance · The Final Harmonic

MonkeyKnowledge

None

Strategies
BTD6

Strategies

Related

Crosspathing (BTD6) · Attack Interactions (BTD6) · Tower Strength and Weakness

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